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#LIGHTING A ROOM IN VRAY NEXT MAYA FREE#
13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. I am very sorry for the amount of text hehe, but this is just my opinion does not mean that I am right, another artist can provide a better solution or another workflow to achieve the same result in less time.In accordance with the art. I only try to help you !!!! Ah change the in the tab Settings > Default displacement and subdivision > Max Subdivs to 24 for example this is only a tip hehe And you could keep your lighting scheme if it's artistically importantįor the materials, a tip to optimize it is to do a baking so that you have the right textures and thus you can eliminate many nodes and complex connections in the material, reducing it to 3 maps for example I think that if you reduce the reflections in the materials a bit, you improve the render times. Image 3 is your scene and 2 and 1 with my changes.

Image 04- Check in history the renders time. I make a new sistem lighting with 1 Dome + Adaptive 1 RectLight for the ceiling 1 RectLigh similar to your strong light so I have reduced render times to almost 50% and if I turn off the strong light to 80%. Why you have 6 Rectangle Lights for one simple Room ? and 3 lights with the parameters directionally to max ? Do you really need this? -Image 03. For example, the towel has reflections that with such intense and near light you will unnecessarily increase render times. I see that the materials of the chair and the towel or blanket are too complex for the result you have -Image 01 and 02. I'm just going to analyze your scene, since with VRay 5 a good workflow is optimizing the shaders and lighting scheme. or VRay 4 Next are no longer the same as with VRay 5. But think that the workflows that were used since VRay 3. It may be a mistake that I do not rule out. This is my opinión wait to the support of one members of Chaos.
